1 99:59:59,999 --> 99:59:59,999 What we will attempt to start to do in this video is to take the surface integral 2 99:59:59,999 --> 99:59:59,999 of the function x squared over our surface where the surface 3 99:59:59,999 --> 99:59:59,999 in question--the surface we're going to care about is going 4 99:59:59,999 --> 99:59:59,999 to be the unit sphere, so it could be defined by x squared 5 99:59:59,999 --> 99:59:59,999 plus y squared plus z squared is equal to 1 6 99:59:59,999 --> 99:59:59,999 what we're going to focus on in this first video, because it will take us several videos to do it 7 99:59:59,999 --> 99:59:59,999 is just the parameterization of this surface area right here 8 99:59:59,999 --> 99:59:59,999 as you'll see this is often the hardest part 9 99:59:59,999 --> 99:59:59,999 because it takes a little bit of visualization 10 99:59:59,999 --> 99:59:59,999 and then after that it's just kind of mechanical, 11 99:59:59,999 --> 99:59:59,999 but it can be kind of hairy at the same time so it's worth going through 12 99:59:59,999 --> 99:59:59,999 So first let's just think about how we can parameterize 13 99:59:59,999 --> 99:59:59,999 and I have trouble even saying the word, 14 99:59:59,999 --> 99:59:59,999 how we can parameterize this unit sphere as a function of 15 99:59:59,999 --> 99:59:59,999 two parameters 16 99:59:59,999 --> 99:59:59,999 so let's think about it, let's think about it a little bit 17 99:59:59,999 --> 99:59:59,999 so first let's just think about, let's just think about 18 99:59:59,999 --> 99:59:59,999 the unit sphere 19 99:59:59,999 --> 99:59:59,999 i'm gonna take a side view of the unit sphere, 20 99:59:59,999 --> 99:59:59,999 so let's take the unit sphere, so this right over here is 21 99:59:59,999 --> 99:59:59,999 our z axis 22 99:59:59,999 --> 99:59:59,999 That's our z axis, and then over here I'm gonna draw 23 99:59:59,999 --> 99:59:59,999 This is going to be not just the x or the y axis, 24 99:59:59,999 --> 99:59:59,999 this is going to be our entire xy plane viewed from the side 25 99:59:59,999 --> 99:59:59,999 That is the xy plane. 26 99:59:59,999 --> 99:59:59,999 Now, our sphere, our sphere, our unit sphere might look 27 99:59:59,999 --> 99:59:59,999 something like this 28 99:59:59,999 --> 99:59:59,999 The unit sphere itself is not too hard to visualize 29 99:59:59,999 --> 99:59:59,999 It might look something like that 30 99:59:59,999 --> 99:59:59,999 The radius at any point is 1 31 99:59:59,999 --> 99:59:59,999 That length right over there is 1, 32 99:59:59,999 --> 99:59:59,999 and this is a sphere, not just a circle 33 99:59:59,999 --> 99:59:59,999 So I could even shade it in a little bit just to make it 34 99:59:59,999 --> 99:59:59,999 clear that this thing has some dimensionality to it 35 99:59:59,999 --> 99:59:59,999 so that's shading it in it just makes it kind of look a 36 99:59:59,999 --> 99:59:59,999 little more spherical. 37 99:59:59,999 --> 99:59:59,999 Now let's just attempt to parameterize it, and the first 38 99:59:59,999 --> 99:59:59,999 step, let's just think, if we didn't have to think above and 39 99:59:59,999 --> 99:59:59,999 below the xy plane, if we just thought about where this 40 99:59:59,999 --> 99:59:59,999 unit sphere intersected the xy plane, how we could 41 99:59:59,999 --> 99:59:59,999 parameterize that. 42 99:59:59,999 --> 99:59:59,999 So let's just think about where it intersects the xy plane 43 99:59:59,999 --> 99:59:59,999 it intersects it there, and there, and actually everywhere 44 99:59:59,999 --> 99:59:59,999 it instersects it everywhere.