1 00:00:00,000 --> 00:00:00,850 2 00:00:00,850 --> 00:00:04,219 Let's do a couple more rotational volume problems, and 3 00:00:04,219 --> 00:00:05,710 I'm going to make these a little bit more difficult. 4 00:00:05,710 --> 00:00:09,289 And hopefully after these if you've understood everything 5 00:00:09,289 --> 00:00:12,369 we've done up to now and the ones I'm about to do, I think 6 00:00:12,369 --> 00:00:15,299 you're pretty set for most of what you should face 7 00:00:15,300 --> 00:00:17,219 in most math classes. 8 00:00:17,219 --> 00:00:19,460 And definitely I think you'll be set for the AP exam, 9 00:00:19,460 --> 00:00:22,690 and either ab or bc on this concept. 10 00:00:22,690 --> 00:00:26,050 So let's do another example. 11 00:00:26,050 --> 00:00:26,990 OK. 12 00:00:26,989 --> 00:00:29,509 So let's say that I want to-- actually, let me 13 00:00:29,510 --> 00:00:31,005 do something different. 14 00:00:31,004 --> 00:00:33,780 Let me draw here. 15 00:00:33,780 --> 00:00:36,480 So that's my y-axis. 16 00:00:36,479 --> 00:00:38,259 This is my x-axis. 17 00:00:38,259 --> 00:00:42,099 Now let me draw the function y is equal to x squared. 18 00:00:42,100 --> 00:00:46,560 19 00:00:46,560 --> 00:00:50,370 And we know that that could be written as y is equal to x 20 00:00:50,369 --> 00:00:53,570 squared, or we could write that as x is equal to square root of 21 00:00:53,570 --> 00:00:56,539 y, depending on what we want to be a function of what. 22 00:00:56,539 --> 00:00:59,149 23 00:00:59,149 --> 00:01:01,530 This is the y-axis. 24 00:01:01,530 --> 00:01:03,570 This is the x-axis. 25 00:01:03,570 --> 00:01:12,950 Let's say I also have the line y equals 2. 26 00:01:12,950 --> 00:01:15,269 Goes over what I just wrote. 27 00:01:15,269 --> 00:01:18,640 y equals 2. 28 00:01:18,640 --> 00:01:22,170 Now this problem is going to be slightly different then 29 00:01:22,170 --> 00:01:25,310 what we've done so far. 30 00:01:25,310 --> 00:01:28,570 I'm going to take a rotation, but instead of taking a 31 00:01:28,569 --> 00:01:31,369 rotation around the y or the x-axis, I'm going to take a 32 00:01:31,370 --> 00:01:33,609 rotation around another line. 33 00:01:33,609 --> 00:01:40,329 So let's say I want to take a rotation between 34 00:01:40,329 --> 00:01:41,510 x is equal to 0. 35 00:01:41,510 --> 00:01:44,680 36 00:01:44,680 --> 00:01:46,130 Actually let me do something arbitrary. 37 00:01:46,129 --> 00:01:51,369 Let me say between x is equal to 1, so that's that point, 38 00:01:51,370 --> 00:01:52,590 and x is equal to 2. 39 00:01:52,590 --> 00:01:55,230 That's where they intersect. 40 00:01:55,230 --> 00:01:56,710 This is the point right here, this is 2,2. 41 00:01:56,709 --> 00:02:00,049 42 00:02:00,049 --> 00:02:01,989 I'm sorry, no, 2,4. 43 00:02:01,989 --> 00:02:03,229 Because y is equal to x squared. 44 00:02:03,230 --> 00:02:04,609 So this is 2,4. 45 00:02:04,609 --> 00:02:07,189 This is the point 4. 46 00:02:07,189 --> 00:02:10,099 So what point is this. 47 00:02:10,099 --> 00:02:13,669 This is the point 1, right? 48 00:02:13,669 --> 00:02:16,979 So our y values go from 4 to 1, our x values go from 1 to 2. 49 00:02:16,979 --> 00:02:19,169 And that makes sense, because y is x squared. 50 00:02:19,169 --> 00:02:21,559 And so if we were to kind of take the area that we're going 51 00:02:21,560 --> 00:02:23,229 to rotate, and I haven't told you what we're going to rotate 52 00:02:23,229 --> 00:02:27,229 it around yet, and this might prove to be shocking to you. 53 00:02:27,229 --> 00:02:31,004 So this is the area we're going to rotate. 54 00:02:31,004 --> 00:02:34,319 55 00:02:34,319 --> 00:02:37,579 Instead of rotating it around the y-axis, I want to rotate 56 00:02:37,580 --> 00:02:44,010 it around the line y is equal to minus 2. 57 00:02:44,009 --> 00:02:49,340 So if that's 2, y equals minus 2 should be roughly here. 58 00:02:49,340 --> 00:02:55,439 So I'm going to rotate this area around this line. 59 00:02:55,439 --> 00:02:59,389 60 00:02:59,389 --> 00:03:00,449 So what's it going to look like? 61 00:03:00,449 --> 00:03:03,780 It's going to be a fairly big ring. 62 00:03:03,780 --> 00:03:07,300 Like if I were to try to draw it-- let me see if I can 63 00:03:07,300 --> 00:03:08,870 even make an attempt. 64 00:03:08,870 --> 00:03:11,370 Once again this is always the hardest part, just drawing 65 00:03:11,370 --> 00:03:13,180 what I'm trying to rotate. 66 00:03:13,180 --> 00:03:15,450 I'll try to do it from an upward perspective. 67 00:03:15,449 --> 00:03:18,039 So that's kind of the inner loop, and then there 68 00:03:18,039 --> 00:03:18,879 will be an outer loop. 69 00:03:18,879 --> 00:03:22,150 The top is flat right, because it's defined by y is equal 70 00:03:22,150 --> 00:03:23,319 to 4, so that's the top. 71 00:03:23,319 --> 00:03:28,849 72 00:03:28,849 --> 00:03:31,009 And the inside is also going to be a hard edge. 73 00:03:31,009 --> 00:03:36,759 74 00:03:36,759 --> 00:03:39,179 But then the outside is going to curve inward. 75 00:03:39,180 --> 00:03:42,300 I don't know if you see what I'm saying, because this is the 76 00:03:42,300 --> 00:03:44,150 outside, it's curving inward. 77 00:03:44,150 --> 00:03:48,490 So it's going to be a big ring. 78 00:03:48,490 --> 00:03:52,180 So if I were to draw the axis, this would be the y-axis access 79 00:03:52,180 --> 00:03:53,569 coming in-- no, no, sorry. 80 00:03:53,569 --> 00:03:57,150 81 00:03:57,150 --> 00:03:57,400 Whoops. 82 00:03:57,400 --> 00:04:00,629 83 00:04:00,629 --> 00:04:05,319 The y-axis is actually going to be closer to this hand side. 84 00:04:05,319 --> 00:04:10,159 The y-axis is going to be in the middle of kind of-- so 85 00:04:10,159 --> 00:04:12,859 this is going to be the y-axis coming up here. 86 00:04:12,860 --> 00:04:17,240 87 00:04:17,240 --> 00:04:19,139 And then the x-axis is going to come below that. 88 00:04:19,139 --> 00:04:21,779 I'm drawing everything at an angle as best as I can. 89 00:04:21,779 --> 00:04:23,289 The x-axis is going to come a below that. 90 00:04:23,290 --> 00:04:26,960 And then this line we're rotating it around, 91 00:04:26,959 --> 00:04:28,689 that's going to be someplace over here. 92 00:04:28,689 --> 00:04:33,670 93 00:04:33,670 --> 00:04:36,879 That's going to be something like that. 94 00:04:36,879 --> 00:04:40,439 It's going to go behind there and come back over there. 95 00:04:40,439 --> 00:04:41,310 Hopefully that makes sense. 96 00:04:41,310 --> 00:04:43,009 We're just getting a big ring. 97 00:04:43,009 --> 00:04:46,779 So how are we going to do this? 98 00:04:46,779 --> 00:04:48,809 Well actually there's a couple of things we can do. 99 00:04:48,810 --> 00:04:50,699 First we could just use the shell method, 100 00:04:50,699 --> 00:04:52,649 using the x value. 101 00:04:52,649 --> 00:04:54,361 So how do we do that? 102 00:04:54,362 --> 00:04:56,650 The important thing is to always visualize 103 00:04:56,649 --> 00:04:57,709 the shell or the disk. 104 00:04:57,709 --> 00:05:04,449 So the shell method we're going to take slivers like this, 105 00:05:04,449 --> 00:05:06,219 where the width of that sliver is dx. 106 00:05:06,220 --> 00:05:08,650 I could draw it really big. 107 00:05:08,649 --> 00:05:11,509 So that's our direct angle, is going to be dx. 108 00:05:11,509 --> 00:05:13,529 What's the height going to be of the sliver? 109 00:05:13,529 --> 00:05:15,589 Well it's going to be the top function minus 110 00:05:15,589 --> 00:05:16,359 the bottom function. 111 00:05:16,360 --> 00:05:21,759 It's going to be y equals 4 minus x squared. 112 00:05:21,759 --> 00:05:25,649 So this is going to be 4 minus x squared, the height at 113 00:05:25,649 --> 00:05:27,509 any point right here. 114 00:05:27,509 --> 00:05:30,879 And then if I were to do the shell just like we did 115 00:05:30,879 --> 00:05:36,300 before-- let me see if I can draw a decent shell. 116 00:05:36,300 --> 00:05:40,650 117 00:05:40,649 --> 00:05:43,389 I think I'm getting better at this. 118 00:05:43,389 --> 00:05:48,560 This is one edge of the shell, that's the other shell. 119 00:05:48,560 --> 00:05:52,019 We already figured out that the width of the shell is dx. 120 00:05:52,019 --> 00:05:55,409 The height is 4 minus x squared, the top function minus 121 00:05:55,410 --> 00:05:58,070 the bottom function because of the distance between the two. 122 00:05:58,069 --> 00:06:01,199 And then what's the radius going to be? 123 00:06:01,199 --> 00:06:05,039 What's the radius of that shell going to be? 124 00:06:05,040 --> 00:06:07,569 Well, is it going to be just x? 125 00:06:07,569 --> 00:06:08,219 Is it just going to be x value? 126 00:06:08,220 --> 00:06:12,580 No, the x value will tell you the distance from the y-axis to 127 00:06:12,579 --> 00:06:16,750 that shell, and it's going to be from minus 2 to the e value. 128 00:06:16,750 --> 00:06:22,629 So it's going to be essentially 2 plus x. 129 00:06:22,629 --> 00:06:25,219 That's going to be the radius at any point. 130 00:06:25,220 --> 00:06:28,030 And this is where we diverge from what we've done before. 131 00:06:28,029 --> 00:06:31,629 Before the radius was just x, but now it's 2 plus x. 132 00:06:31,629 --> 00:06:35,279 So what's the circumference of each shell going to be? 133 00:06:35,279 --> 00:06:39,459 Well circumference is equal to 2 pi r, and 134 00:06:39,459 --> 00:06:40,889 our radius is 2 plus x. 135 00:06:40,889 --> 00:06:48,689 So it's 2 pi times 2 plus x, which equals 4 pi 136 00:06:48,689 --> 00:06:54,310 plus 4 pi plus 2 pi x. 137 00:06:54,310 --> 00:06:55,839 That's the circumference. 138 00:06:55,839 --> 00:06:57,939 And then what's the surface area of this? 139 00:06:57,939 --> 00:07:00,959 Well it's going to be the circumference times the height. 140 00:07:00,959 --> 00:07:04,629 So surface area is equal to that. 141 00:07:04,629 --> 00:07:12,180 The circumference 4 pi plus 2 pi x, all of that times the 142 00:07:12,180 --> 00:07:17,220 height-- times 4 minus x squared. 143 00:07:17,220 --> 00:07:19,540 And let's see if we can foil this out or 144 00:07:19,540 --> 00:07:20,870 distribute this out. 145 00:07:20,870 --> 00:07:24,810 So 4 pi times 4 is 16 pi. 146 00:07:24,810 --> 00:07:31,579 4 pi minus x squared minus 4 pi x squared. 147 00:07:31,579 --> 00:07:38,039 2 pi x times 4 plus 8 pi x, and then 2 pi x times minus x 148 00:07:38,040 --> 00:07:43,030 squared, so that's minus 2 pi x to the third. 149 00:07:43,029 --> 00:07:44,979 So that's the surface area of each ring. 150 00:07:44,980 --> 00:07:48,819 And then if we want the volume of each shell, essentially 151 00:07:48,819 --> 00:07:50,889 we multiply it times the width, the dx. 152 00:07:50,889 --> 00:07:56,389 153 00:07:56,389 --> 00:07:58,219 So that's the volume of each shell, and if we want 154 00:07:58,220 --> 00:08:03,180 the volume of all the shells, we sum them up. 155 00:08:03,180 --> 00:08:04,800 So we take the integral, that's an integral sign, and I'm 156 00:08:04,800 --> 00:08:06,720 running out of space like I always do. 157 00:08:06,720 --> 00:08:08,015 And where did I take the integral from? 158 00:08:08,014 --> 00:08:11,550 I take the integral from x is equal to 1 to x is equal to 2. 159 00:08:11,550 --> 00:08:13,340 From 1 to 2. 160 00:08:13,339 --> 00:08:16,979 That's probably too small for you to read. 161 00:08:16,980 --> 00:08:20,710 So let's see if we can take the antiderivative of this. 162 00:08:20,709 --> 00:08:23,609 Let me make some space free just so I don't 163 00:08:23,610 --> 00:08:26,220 have to write so small. 164 00:08:26,220 --> 00:08:28,360 So I'll keep this down here, because that's the set 165 00:08:28,360 --> 00:08:28,965 up of the problem. 166 00:08:28,964 --> 00:08:31,599 167 00:08:31,600 --> 00:08:35,360 I think I can get rid of a lot of this. 168 00:08:35,360 --> 00:08:36,995 I think that is pretty good. 169 00:08:36,995 --> 00:08:41,460 170 00:08:41,460 --> 00:08:42,360 OK. 171 00:08:42,360 --> 00:08:43,875 And let me switch to another color. 172 00:08:43,875 --> 00:08:45,279 And we're going to take the antiderivative. 173 00:08:45,279 --> 00:08:47,549 So what's the antiderivative of this? 174 00:08:47,549 --> 00:08:52,404 So the antiderivative of 16 pi is 16 pi x. 175 00:08:52,404 --> 00:09:01,250 176 00:09:01,250 --> 00:09:02,570 And then what's the antiderivative of 177 00:09:02,570 --> 00:09:03,530 4 pi x squared? 178 00:09:03,529 --> 00:09:07,370 It's going to be x to the third over 3, so it'll be minus 4 179 00:09:07,370 --> 00:09:14,370 pi over 3-- sorry-- 4 pi over 3 x to the third. 180 00:09:14,370 --> 00:09:17,350 181 00:09:17,350 --> 00:09:19,100 Well this will be x squared over 2, so it'll be 182 00:09:19,100 --> 00:09:23,399 plus 4 pi x squared. 183 00:09:23,399 --> 00:09:25,199 And then minus, this will be x to the fourth over 184 00:09:25,200 --> 00:09:28,390 4, so minus pi over 2. 185 00:09:28,389 --> 00:09:30,549 Just divided by 4. 186 00:09:30,549 --> 00:09:32,169 x to the fourth. 187 00:09:32,169 --> 00:09:34,319 I'm going to evaluate that. 188 00:09:34,320 --> 00:09:36,840 This is a much hairrier problem then what we've been doing. 189 00:09:36,840 --> 00:09:37,940 2 and at 1. 190 00:09:37,940 --> 00:09:40,770 So what is it evaluated at 2? 191 00:09:40,769 --> 00:09:50,720 It is 32 pi minus 4 pi over 3 times 8 plus 4 pi times 4 plus 192 00:09:50,720 --> 00:10:00,639 16 pi minus 2 to the fourth is 16 divided by 2 minus 8 pi. 193 00:10:00,639 --> 00:10:02,919 And then I just realized I'm running out time, so I will 194 00:10:02,919 --> 00:10:04,129 continue this in the next video. 195 00:10:04,129 --> 00:10:05,429