1 99:59:59,999 --> 99:59:59,999 In the last video we figured out how to construct a unit normal vector to a surface and so now we can 2 99:59:59,999 --> 99:59:59,999 use that back in are original surface interval to try to simplify a little bit or at least give us a clue 3 99:59:59,999 --> 99:59:59,999 of how we can calculate these things and also think about different ways to represent this type of surface 4 99:59:59,999 --> 99:59:59,999 interval so if we just substitute what we came up with are normal vector are unit normal vector 5 99:59:59,999 --> 99:59:59,999 right here we will get we will get so once again its the surface interval of F . and F . all of this 6 99:59:59,999 --> 99:59:59,999 business right over here and im gonna write it all in white so it dosent take me too much time so the 7 99:59:59,999 --> 99:59:59,999 partial of r with respect to you crossed with the partial of r with respect to v over the magnitude 8 99:59:59,999 --> 99:59:59,999 of the same thing. Partial of r with respect to you crossed with the partial of r with respect to v. 9 99:59:59,999 --> 99:59:59,999 And now we've played with ds a lot we know that another way to write ds and I gave the intuition hopefully 10 99:59:59,999 --> 99:59:59,999 for that. In several videos ago when we first explored what a surface interval was all about we know 11 99:59:59,999 --> 99:59:59,999 that ds, we know that ds can be represented as the magnitude partial of r with respect to you crossed with the 12 99:59:59,999 --> 99:59:59,999 partial of r with respect to v du dv and obviously the du dv can be written as dv du it can be written 13 99:59:59,999 --> 99:59:59,999 as da a little chunk of area in the uv plain or in the uv domain. And actually since now this intervals 14 99:59:59,999 --> 99:59:59,999 in terms of uv were no longer taking a surface interval were taking a double interval over the uv domain. 15 99:59:59,999 --> 99:59:59,999 so you can say kind of a region in uv so this is ill say r and say thats a region in in the uv plain 16 99:59:59,999 --> 99:59:59,999 that were now thinking about. Their is probably a huge or their should be or im guessing their is a huge 17 99:59:59,999 --> 99:59:59,999 simplification that's popping out at you right now were dividing by the magnitude of the cross product of these two vectors 18 99:59:59,999 --> 99:59:59,999 and then were multiplying by the by the magnitude of the cross product of these two vectors these are 19 99:59:59,999 --> 99:59:59,999 the scalier quantities you divide by something and multiply by something well thats just the same thing 20 99:59:59,999 --> 99:59:59,999 as multiplying or dividing by 1. So these two characters cancel out and are intergrals simplifys two 21 99:59:59,999 --> 99:59:59,999 the double integral over that region the corresponding region of the uv plain. f of are vector field 22 99:59:59,999 --> 99:59:59,999 f dotted with this cross product this is gonna give us a vector right over here 23 99:59:59,999 --> 99:59:59,999 thats gonna give us a vector and it gives us 24 99:59:59,999 --> 99:59:59,999 actually a normal vector then we divide by its magnitude and it gives you a unit normal vector 25 99:59:59,999 --> 99:59:59,999 so this your gonna take the back product of f with 26 99:59:59,999 --> 99:59:59,999 r the partial of r with respect to you 27 99:59:59,999 --> 99:59:59,999 crossed with the partial of r with respect to v 28 99:59:59,999 --> 99:59:59,999 du dv du let me scroll over to the right a little bit 29 99:59:59,999 --> 99:59:59,999 du dv and we'll see in a few videos that this is how essentually 30 99:59:59,999 --> 99:59:59,999 how we go about calculating these things if you have a primarization 31 99:59:59,999 --> 99:59:59,999 you can get everything in terms of a double interval in terms of uv this way now 32 99:59:59,999 --> 99:59:59,999 the last thing I wanna do is explore another way taht you'll see a surface intergal like this written