1 00:00:00,000 --> 00:00:00,770 2 00:00:00,770 --> 00:00:03,549 We've been doing a lot of rotating around the x-axis, so 3 00:00:03,549 --> 00:00:07,870 let's start rotating around the y-axis and see what we can do. 4 00:00:07,870 --> 00:00:10,620 Or at least attempt to. 5 00:00:10,619 --> 00:00:12,149 Let's me draw my axes. 6 00:00:12,150 --> 00:00:14,740 That's y-axis. 7 00:00:14,740 --> 00:00:15,769 That's my x-axis. 8 00:00:15,769 --> 00:00:18,469 9 00:00:18,469 --> 00:00:21,172 Well let's just do it with an example, but we'll call it f 10 00:00:21,172 --> 00:00:24,459 of x too because it'll be generalizable. 11 00:00:24,460 --> 00:00:26,635 Let's just draw y equals x squared. 12 00:00:26,635 --> 00:00:30,420 13 00:00:30,420 --> 00:00:33,450 Let me just draw the positive because we're going to rotate 14 00:00:33,450 --> 00:00:35,900 it around the y-axis and it's symmetric anyway, so that's 15 00:00:35,899 --> 00:00:37,159 y equals x squared. 16 00:00:37,159 --> 00:00:39,649 This is y-axis. 17 00:00:39,649 --> 00:00:41,869 This is x-axis. 18 00:00:41,869 --> 00:00:43,839 Actually, no I'm going to keep it general, then we'll actually 19 00:00:43,840 --> 00:00:44,660 solve it particularly. 20 00:00:44,659 --> 00:00:47,819 So we'll call this f of x, but clearly this is 21 00:00:47,820 --> 00:00:48,990 y equals x squared. 22 00:00:48,990 --> 00:00:50,899 This is f of x. 23 00:00:50,899 --> 00:00:53,829 And we know how to take the volume if I were to rotate 24 00:00:53,829 --> 00:00:54,769 this around the x-axis. 25 00:00:54,770 --> 00:01:00,720 But what if I wanted to say-- I guess we could call it the area 26 00:01:00,719 --> 00:01:08,030 between 0 and-- I'm trying to determine how general to be. 27 00:01:08,030 --> 00:01:09,400 Well let's just say between 0 and 1. 28 00:01:09,400 --> 00:01:13,120 I think the boundaries might make sense to you. 29 00:01:13,120 --> 00:01:17,359 Roughly this area, and I'm going to rotate it 30 00:01:17,359 --> 00:01:21,239 around the y-axis now. 31 00:01:21,239 --> 00:01:25,459 So what's that final figure going to look like? 32 00:01:25,459 --> 00:01:28,869 The base of it-- let me see how well I can draw it. 33 00:01:28,870 --> 00:01:32,390 Nope that's not what I wanted to do. 34 00:01:32,390 --> 00:01:33,790 The base is going to look something like a 35 00:01:33,790 --> 00:01:35,750 cylinder like that. 36 00:01:35,750 --> 00:01:40,829 And then the top of it is also going to be-- no, that's 37 00:01:40,829 --> 00:01:42,620 not what I wanted to do. 38 00:01:42,620 --> 00:01:44,560 Let me draw the side lines. 39 00:01:44,560 --> 00:01:49,109 So it's going to look something like that. 40 00:01:49,109 --> 00:01:55,170 41 00:01:55,170 --> 00:02:03,790 And then the top of it looks something like that. 42 00:02:03,790 --> 00:02:05,440 But it's not just going to be cylinder, right? 43 00:02:05,439 --> 00:02:07,200 If I was doing this entire block it would be a cylinder. 44 00:02:07,200 --> 00:02:09,629 But the inside of it is going to be kind of hollowed out. 45 00:02:09,629 --> 00:02:12,530 Let me see how effective I am at drawing that. 46 00:02:12,530 --> 00:02:14,340 I'll do it in a different color. 47 00:02:14,340 --> 00:02:15,789 So the inside is going to be hollowed out. 48 00:02:15,789 --> 00:02:19,509 49 00:02:19,509 --> 00:02:21,349 I don't know if that makes sense to you that. 50 00:02:21,349 --> 00:02:25,539 It's kind of like on the inside it'll look like a bowl. 51 00:02:25,539 --> 00:02:29,310 On the outside it'll look like a cylinder or a can. 52 00:02:29,310 --> 00:02:29,990 Hopefully that makes sense. 53 00:02:29,990 --> 00:02:31,800 You take this and you rotate this around. 54 00:02:31,800 --> 00:02:36,660 And the curve that specifies the inside would be y 55 00:02:36,659 --> 00:02:40,060 is equal to x squared. 56 00:02:40,060 --> 00:02:42,890 It would rotate all the way around. 57 00:02:42,889 --> 00:02:43,729 I think that makes sense. 58 00:02:43,729 --> 00:02:45,340 The drawing is the hardest part. 59 00:02:45,340 --> 00:02:46,780 So how do we do it? 60 00:02:46,780 --> 00:02:48,900 Well even the shape might give you an idea. 61 00:02:48,900 --> 00:02:51,909 We can't use that disk method, what we were doing before when 62 00:02:51,909 --> 00:02:54,090 we were rotating the x-axis, that was the disk method, 63 00:02:54,090 --> 00:02:56,599 because we were essentially imagining each of these 64 00:02:56,599 --> 00:02:59,139 particular disks and then summing them up. 65 00:02:59,139 --> 00:03:01,509 Now we're going to do something called the shell method. 66 00:03:01,509 --> 00:03:04,459 So what's the shell method? 67 00:03:04,460 --> 00:03:08,460 Instead of taking a bunch of disks and figuring out their 68 00:03:08,460 --> 00:03:11,180 combined volumes, we're going to take a bunch of shells. 69 00:03:11,180 --> 00:03:12,430 So what's a shell? 70 00:03:12,430 --> 00:03:16,569 So imagine a rectangle right here. 71 00:03:16,569 --> 00:03:20,280 Hope you can see it right there. 72 00:03:20,280 --> 00:03:24,710 Let's say it's at the point x,1. 73 00:03:24,710 --> 00:03:26,300 What's its height going to be? 74 00:03:26,300 --> 00:03:27,645 Its height going to be f of x,1. 75 00:03:27,645 --> 00:03:31,200 76 00:03:31,199 --> 00:03:32,989 That's its height. 77 00:03:32,990 --> 00:03:37,150 Now imagine taking that sliver and rotating 78 00:03:37,150 --> 00:03:39,810 it around the y-axis. 79 00:03:39,810 --> 00:03:40,650 What's it going to look like? 80 00:03:40,650 --> 00:03:43,550 Well, it's going to look like a shell, it's going to look like 81 00:03:43,550 --> 00:03:47,910 a cylinder, just like the outside of a cylinder. 82 00:03:47,909 --> 00:03:50,120 It's going to look not too different then that but I want 83 00:03:50,120 --> 00:03:53,950 to draw it well because intuition is the most important 84 00:03:53,949 --> 00:03:57,719 thing that, not getting the problem right. 85 00:03:57,719 --> 00:04:01,810 Let me see if I can draw this respectably. 86 00:04:01,810 --> 00:04:05,229 And then we're going to have the bottom of the shell, it'll 87 00:04:05,229 --> 00:04:08,519 look something like that. 88 00:04:08,520 --> 00:04:10,909 Let me finish these lines up. 89 00:04:10,909 --> 00:04:13,400 I think you get the point. 90 00:04:13,400 --> 00:04:14,000 OK. 91 00:04:14,000 --> 00:04:15,699 So it's going to look like a shell like that. 92 00:04:15,699 --> 00:04:22,769 93 00:04:22,769 --> 00:04:25,384 The outside of the shell is going to be solid. 94 00:04:25,384 --> 00:04:29,699 95 00:04:29,699 --> 00:04:34,449 And it'll have some width, but the inside is hollow. 96 00:04:34,449 --> 00:04:36,389 Let me do a different color. 97 00:04:36,389 --> 00:04:38,394 Maybe a darker color to show that that's the inside. 98 00:04:38,394 --> 00:04:42,370 99 00:04:42,370 --> 00:04:44,610 You know it's like a ring essentially. 100 00:04:44,610 --> 00:04:46,980 And so what's the height of this ring? 101 00:04:46,980 --> 00:04:50,310 The height is going to be f of x,1. 102 00:04:50,310 --> 00:04:53,069 So let me do a brighter color so you know what I'm saying. 103 00:04:53,069 --> 00:04:57,469 The height of this ring is f of x,1. 104 00:04:57,470 --> 00:05:01,530 f of x evaluated at that arbitrary point we picked up. 105 00:05:01,529 --> 00:05:06,429 What is going to be the surface area of this ring? 106 00:05:06,430 --> 00:05:08,300 You know, this outside. 107 00:05:08,300 --> 00:05:08,970 Well let's think about it. 108 00:05:08,970 --> 00:05:12,880 It'll be the circumference of this ring times it's height. 109 00:05:12,879 --> 00:05:14,529 So what's the circumference of this ring? 110 00:05:14,529 --> 00:05:18,049 111 00:05:18,050 --> 00:05:19,560 Let's go back to our basic geometry. 112 00:05:19,560 --> 00:05:24,280 Circumference is equal to 2 pi times the radius. 113 00:05:24,279 --> 00:05:28,789 So if we know the radius of it, we know the circumference. 114 00:05:28,790 --> 00:05:29,790 Well what's the radius? 115 00:05:29,790 --> 00:05:32,750 Well the radius is how far we went from the axis of 116 00:05:32,750 --> 00:05:35,509 rotation to that point. 117 00:05:35,509 --> 00:05:36,394 So that's the radius. 118 00:05:36,394 --> 00:05:39,459 119 00:05:39,459 --> 00:05:41,879 So in our particular example the radius is x,1. 120 00:05:41,879 --> 00:05:44,480 121 00:05:44,480 --> 00:05:47,610 It's that x point that we're evaluating it at. 122 00:05:47,610 --> 00:05:52,330 So circumference is going to be equal to 2 pi times that point 123 00:05:52,329 --> 00:05:53,680 that we're evaluating at. 124 00:05:53,680 --> 00:05:57,639 And so the surface area-- this magenta thing that I filled 125 00:05:57,639 --> 00:06:02,060 in-- that's going to be equal to the circumference times this 126 00:06:02,060 --> 00:06:03,740 height, which we already said is f of x,1. 127 00:06:03,740 --> 00:06:07,040 128 00:06:07,040 --> 00:06:09,900 Let's call it area surface. 129 00:06:09,899 --> 00:06:13,609 Surface area is equal to circumference times height, 130 00:06:13,610 --> 00:06:21,830 which is equal to 2 pi x,1 times f of x,1. 131 00:06:21,829 --> 00:06:24,639 We figured out the surface are of this. 132 00:06:24,639 --> 00:06:25,704 Now how do we figure out the volume? 133 00:06:25,704 --> 00:06:28,560 134 00:06:28,560 --> 00:06:29,839 Well what's the width of it? 135 00:06:29,839 --> 00:06:32,039 How thick is this ring? 136 00:06:32,040 --> 00:06:33,629 What's this thickness right here? 137 00:06:33,629 --> 00:06:35,004 It's a very small thickness. 138 00:06:35,004 --> 00:06:38,250 But we took this sliver, and this sliver as we learned in 139 00:06:38,250 --> 00:06:42,769 previous calculus, the width of this little rectangle is dx. 140 00:06:42,769 --> 00:06:44,269 And you know when we take the integral, it's going to get 141 00:06:44,269 --> 00:06:46,669 infinitely smaller and smaller and we'll have infinitely 142 00:06:46,670 --> 00:06:47,740 more and more of them. 143 00:06:47,740 --> 00:06:49,870 So the width of this is dx. 144 00:06:49,870 --> 00:06:53,990 Let me draw it big, not so horrible looking. 145 00:06:53,990 --> 00:06:59,879 So if this is a sliver, it's width is dx. 146 00:06:59,879 --> 00:07:02,980 It's height is f of x,1. 147 00:07:02,980 --> 00:07:04,840 x,1 will be right in the center. 148 00:07:04,839 --> 00:07:08,599 And then it's distance from the center is of course x,1. 149 00:07:08,600 --> 00:07:09,980 Hopefully that make sense. 150 00:07:09,980 --> 00:07:13,259 So what's the volume of this shell? 151 00:07:13,259 --> 00:07:16,449 So the volume of the shell-- this shell, not this one-- the 152 00:07:16,449 --> 00:07:19,569 volume of the shell is going to be equal to the surface area 153 00:07:19,569 --> 00:07:23,019 of the shell times how wide that surface is. 154 00:07:23,019 --> 00:07:26,490 And that width is dx, so it's going to equal this times dx. 155 00:07:26,490 --> 00:07:31,480 So the volume of that shell is 2 pi x,1 times 156 00:07:31,480 --> 00:07:36,350 f of x,1 times dx. 157 00:07:36,350 --> 00:07:39,350 I think you see where I'm going with this now. 158 00:07:39,350 --> 00:07:43,170 So what would be the volume of the entire rotated 159 00:07:43,170 --> 00:07:44,400 figure, this thing here? 160 00:07:44,399 --> 00:07:47,060 Well I'm just going to sum up each of these shells. 161 00:07:47,060 --> 00:07:49,920 I have one shell there, then here I'll have a slightly less 162 00:07:49,920 --> 00:07:52,879 high shell, and up here I would have a much bigger shell, 163 00:07:52,879 --> 00:07:54,040 and I'll add them up. 164 00:07:54,040 --> 00:07:57,100 Here's one shell that goes around. 165 00:07:57,100 --> 00:07:59,200 Then they'll be another shell here, and I'll add them all up. 166 00:07:59,199 --> 00:08:00,810 And that's taking the integral. 167 00:08:00,810 --> 00:08:03,819 So the total volume of the figure when I rotate it around 168 00:08:03,819 --> 00:08:12,019 the y-axis is going to be-- and my boundary is from 0 to 1-- 2 169 00:08:12,019 --> 00:08:17,109 pi-- this one I just told you a particular x,1 but we're going 170 00:08:17,110 --> 00:08:18,560 to sum them over all of the x's. 171 00:08:18,560 --> 00:08:25,550 So it's going to be 2 pi x f of x dx. 172 00:08:25,550 --> 00:08:27,160 This is just a constant, so you could call it 173 00:08:27,160 --> 00:08:30,110 2 pi times x f of x. 174 00:08:30,110 --> 00:08:31,550 So let's take a particular example. 175 00:08:31,550 --> 00:08:33,289 Let's do it for x squared. 176 00:08:33,289 --> 00:08:35,370 Let's say the function is x squared. 177 00:08:35,370 --> 00:08:37,786 So in this case the volume is going to equal-- let's take the 178 00:08:37,785 --> 00:08:44,500 2 pi out-- 2 pi integral 0 to 1 x times f of x-- f of x in our 179 00:08:44,500 --> 00:08:50,649 case is x squared, which I drew earlier-- dx equals 2 pi. 180 00:08:50,649 --> 00:08:52,840 This is just x to the third, right? 181 00:08:52,840 --> 00:08:53,720 x to the third. 182 00:08:53,720 --> 00:08:56,080 So it's going to be 2 pi times the antiderivative 183 00:08:56,080 --> 00:08:57,290 of x to the third. 184 00:08:57,289 --> 00:08:58,939 Well that's x to the fourth over 4. 185 00:08:58,940 --> 00:09:01,490 186 00:09:01,490 --> 00:09:05,279 Evaluate it at 1 minus evaluate it at 0. 187 00:09:05,279 --> 00:09:11,629 Well that equals 2 pi times 1 to the fourth is 1, so 188 00:09:11,629 --> 00:09:16,220 1/4 and then minus 0. 189 00:09:16,220 --> 00:09:18,690 So it's 2 pi times 1/4. 190 00:09:18,690 --> 00:09:20,140 So that's pi over 2. 191 00:09:20,139 --> 00:09:22,769 192 00:09:22,769 --> 00:09:25,990 That's the volume, and we just rotated it around the y-axis. 193 00:09:25,990 --> 00:09:27,360 I will see you in the next video. 194 00:09:27,360 --> 00:09:29,000