1 00:00:00,000 --> 00:00:00,750 2 00:00:00,750 --> 00:00:03,220 Well we already know that definite integrals can help us 3 00:00:03,220 --> 00:00:07,240 figure out areas underneath curves or between curves. 4 00:00:07,240 --> 00:00:09,929 What we'll show in this video is that you can actually use 5 00:00:09,929 --> 00:00:12,949 pretty much the exact same principles to figure out the 6 00:00:12,949 --> 00:00:15,579 volumes of rotational solids. 7 00:00:15,580 --> 00:00:16,489 So what do I mean? 8 00:00:16,489 --> 00:00:19,059 So let me just draw a couple of examples. 9 00:00:19,059 --> 00:00:26,219 So let me start with a fairly straightforward function. 10 00:00:26,219 --> 00:00:28,979 That's my y-axis. 11 00:00:28,980 --> 00:00:31,929 This is my x-axis. 12 00:00:31,929 --> 00:00:32,884 Let me draw my function. 13 00:00:32,884 --> 00:00:35,839 14 00:00:35,840 --> 00:00:38,500 I'm going to draw y equals the square root of x, but I'll keep 15 00:00:38,500 --> 00:00:41,090 it general right now, just so this applies generally 16 00:00:41,090 --> 00:00:42,210 to a lot of things. 17 00:00:42,210 --> 00:00:46,560 So y equals the square root of x looks something like that. 18 00:00:46,560 --> 00:00:47,590 It keeps going. 19 00:00:47,590 --> 00:00:49,685 Actually, let me redraw that, because I didn't want it 20 00:00:49,685 --> 00:00:51,990 to curve down like that at the end. 21 00:00:51,990 --> 00:00:54,410 It goes up like that, and then it just keeps 22 00:00:54,409 --> 00:00:55,259 going up like that. 23 00:00:55,259 --> 00:00:56,210 That's better. 24 00:00:56,210 --> 00:00:56,980 OK. 25 00:00:56,979 --> 00:01:00,909 So we'll call that f of x. 26 00:01:00,909 --> 00:01:02,899 This is our x-axis. 27 00:01:02,899 --> 00:01:05,219 This is our y-axis. 28 00:01:05,219 --> 00:01:07,390 And we already know that if we wanted to figure out 29 00:01:07,390 --> 00:01:10,980 the area under this curve between two points. 30 00:01:10,980 --> 00:01:15,445 Let's say between the point a-- well, we can do it 31 00:01:15,444 --> 00:01:16,059 between any two points. 32 00:01:16,060 --> 00:01:20,950 Let's say this point a and this point b, and we wanted to find 33 00:01:20,950 --> 00:01:22,390 this area between the two curves. 34 00:01:22,390 --> 00:01:24,924 35 00:01:24,924 --> 00:01:26,700 I'm drawing everything crooked today. 36 00:01:26,700 --> 00:01:27,980 Let me do a different color. 37 00:01:27,980 --> 00:01:33,730 38 00:01:33,730 --> 00:01:37,990 If we wanted this area right here, we would essentially just 39 00:01:37,989 --> 00:01:40,689 be-- just as a review-- be summing up a bunch of small 40 00:01:40,689 --> 00:01:45,060 squares, where each square has a bunch of rectangles, has a 41 00:01:45,060 --> 00:01:50,240 width dx, and its height at that point would be whatever x 42 00:01:50,239 --> 00:01:52,530 value here is-- it would be f of x. 43 00:01:52,530 --> 00:01:56,099 And if we take the sum of all of these areas, of all of these 44 00:01:56,099 --> 00:01:57,989 rectangles, we would get the area to this curve. 45 00:01:57,989 --> 00:02:01,429 And we learned in the definite integral video that that's just 46 00:02:01,430 --> 00:02:05,930 equal to the definite integral from a-- that's a lower bound-- 47 00:02:05,930 --> 00:02:13,439 from a to b of f of x times d of x. 48 00:02:13,439 --> 00:02:14,099 Where each [? rafter ?] 49 00:02:14,099 --> 00:02:15,810 angle is f of x times d of x. 50 00:02:15,810 --> 00:02:18,030 And hopefully this makes a little bit of intuitive 51 00:02:18,030 --> 00:02:18,479 sense to you. 52 00:02:18,479 --> 00:02:21,369 I think a lot of people go through calculus just learning 53 00:02:21,370 --> 00:02:25,159 how to do it mechanistically, just learning you know how to 54 00:02:25,159 --> 00:02:27,039 do it like a robot without really understanding 55 00:02:27,039 --> 00:02:28,319 necessarily what's going on. 56 00:02:28,319 --> 00:02:30,180 And if you understand what's going on, you'll never be 57 00:02:30,180 --> 00:02:34,210 really lost when you see something a little bit 58 00:02:34,210 --> 00:02:36,170 different than what you might have practiced. 59 00:02:36,169 --> 00:02:40,339 So with that out of the way, let's think about something. 60 00:02:40,340 --> 00:02:43,689 What if we took this function and we rotated 61 00:02:43,689 --> 00:02:45,270 it about the x-axis. 62 00:02:45,270 --> 00:02:47,439 So this might take a little bit of visualization, but what you 63 00:02:47,439 --> 00:02:49,650 imagine is-- let me see if I can draw. 64 00:02:49,650 --> 00:02:56,370 So I take this curve and if I were to rotate it about the 65 00:02:56,370 --> 00:02:58,370 x-axis, it would look something like this. 66 00:02:58,370 --> 00:03:02,800 67 00:03:02,800 --> 00:03:06,650 It would look like a sideways copper vase. 68 00:03:06,650 --> 00:03:09,152 69 00:03:09,151 --> 00:03:12,729 It would look like that, where that would be the opening. 70 00:03:12,729 --> 00:03:15,079 That would be the opening on the inside. 71 00:03:15,080 --> 00:03:16,570 I can even shade it. 72 00:03:16,569 --> 00:03:18,609 Show you my drawing skills. 73 00:03:18,610 --> 00:03:19,220 OK. 74 00:03:19,219 --> 00:03:20,889 Hopefully that make sense. 75 00:03:20,889 --> 00:03:25,579 You know, that would be the y-axis there, and the x-axis 76 00:03:25,580 --> 00:03:28,050 would pop out the middle. 77 00:03:28,050 --> 00:03:31,000 That's if you took this and you rotated it around. 78 00:03:31,000 --> 00:03:34,210 So let me draw an arrow to show that we're rotating it around. 79 00:03:34,210 --> 00:03:38,360 80 00:03:38,360 --> 00:03:41,980 And if we did that, what would be the volume created by-- 81 00:03:41,979 --> 00:03:44,829 well let's use the same boundaries, between a and b. 82 00:03:44,830 --> 00:03:48,240 So if we took this piece and we rotated it around, what would 83 00:03:48,240 --> 00:03:50,110 it look like between a and b. 84 00:03:50,110 --> 00:03:51,325 It would look something like this. 85 00:03:51,324 --> 00:03:54,409 86 00:03:54,409 --> 00:03:56,359 Let me see if I can draw it. 87 00:03:56,360 --> 00:04:04,910 So you would have a-- whoops, I'm not trying that well. 88 00:04:04,909 --> 00:04:07,370 This is really testing the limits of my ability to use 89 00:04:07,370 --> 00:04:08,750 this computer to draw things. 90 00:04:08,750 --> 00:04:12,560 91 00:04:12,560 --> 00:04:17,699 It'd be kind of a circle on one end, and then it would curve 92 00:04:17,699 --> 00:04:25,029 down a little bit and it would be another circle 93 00:04:25,029 --> 00:04:26,179 on the other end. 94 00:04:26,180 --> 00:04:28,480 And if I were to draw the x-axis, the x-axis would 95 00:04:28,480 --> 00:04:34,370 kind of pop out of the middle right there. 96 00:04:34,370 --> 00:04:39,810 That right there would be the point b, x equals b. 97 00:04:39,810 --> 00:04:44,339 If we were to kind of go behind or look into the object we 98 00:04:44,339 --> 00:04:50,949 would see the other surface of this rotational solid. 99 00:04:50,949 --> 00:04:52,925 And this point right here, that would be a. 100 00:04:52,925 --> 00:04:56,460 101 00:04:56,459 --> 00:04:57,519 That would be a. 102 00:04:57,519 --> 00:05:00,500 And then of course the x-axis would keep going, and then 103 00:05:00,500 --> 00:05:01,569 that would be the y-axis. 104 00:05:01,569 --> 00:05:04,149 105 00:05:04,149 --> 00:05:07,769 The visualization really is the hardest part 106 00:05:07,769 --> 00:05:09,279 about these problems. 107 00:05:09,279 --> 00:05:14,619 So first just actually imagine what you're doing. 108 00:05:14,620 --> 00:05:18,959 So I just did this section, if I rotated it about the x-axis. 109 00:05:18,959 --> 00:05:21,680 But if I were to draw the whole curve, the whole curve would 110 00:05:21,680 --> 00:05:24,920 look something like this. 111 00:05:24,920 --> 00:05:27,330 It would look something like that, and we're 112 00:05:27,329 --> 00:05:28,409 just rotating it around. 113 00:05:28,410 --> 00:05:29,215 Hopefully that makes sense. 114 00:05:29,214 --> 00:05:31,810 We're rotating it around that way. 115 00:05:31,810 --> 00:05:33,639 So how do we do that? 116 00:05:33,639 --> 00:05:35,539 Well we use the exact same principle. 117 00:05:35,540 --> 00:05:38,870 When we figured out the area, we would figure out the area of 118 00:05:38,870 --> 00:05:42,920 each of these small squares, and then we would take the sum 119 00:05:42,920 --> 00:05:45,780 of an infinite number of infinitely small squares, 120 00:05:45,779 --> 00:05:48,000 and we got this. 121 00:05:48,000 --> 00:05:51,220 So to do the volume, what we do is instead of having each 122 00:05:51,220 --> 00:05:56,170 rectangle, we kind of rotate each of these rectangles 123 00:05:56,170 --> 00:05:57,650 around the x-axis. 124 00:05:57,649 --> 00:06:01,659 125 00:06:01,660 --> 00:06:10,920 If that's the rectangle, it has width dx, and 126 00:06:10,920 --> 00:06:12,069 it has height f of x. 127 00:06:12,069 --> 00:06:16,870 128 00:06:16,870 --> 00:06:22,240 So this height right here, that's f of x at this point. 129 00:06:22,240 --> 00:06:27,930 If I were to rotate this rectangle around the x-axis, 130 00:06:27,930 --> 00:06:29,860 what do I end up with? 131 00:06:29,860 --> 00:06:32,040 Well I'll end up with a disk. 132 00:06:32,040 --> 00:06:36,460 Let me see if I can draw that reasonably well. 133 00:06:36,459 --> 00:06:40,430 I'm trying to show you some perspective when I draw. 134 00:06:40,430 --> 00:06:43,050 135 00:06:43,050 --> 00:06:46,670 So that would be the top surface of the disk. 136 00:06:46,670 --> 00:06:49,030 And this would be the side of the disk. 137 00:06:49,029 --> 00:06:52,429 138 00:06:52,430 --> 00:06:56,009 And so this is the top surface at the disk. 139 00:06:56,009 --> 00:06:58,360 And what would be the radius of this disk, what would 140 00:06:58,360 --> 00:07:00,610 be this height right here? 141 00:07:00,610 --> 00:07:03,259 Well that radius, that's going to be f of x. 142 00:07:03,259 --> 00:07:04,629 That's this height. 143 00:07:04,629 --> 00:07:08,310 Imagine if you took this and rotated it around, that's the 144 00:07:08,310 --> 00:07:11,050 same thing as this height right here, right? 145 00:07:11,050 --> 00:07:15,050 So that height or the radius of the disk is f of x. 146 00:07:15,050 --> 00:07:18,230 And then what's the width of the disk? 147 00:07:18,230 --> 00:07:20,350 Well that's just d of x. 148 00:07:20,350 --> 00:07:21,430 That's the same thing as this. 149 00:07:21,430 --> 00:07:23,079 We just rotated it around. 150 00:07:23,079 --> 00:07:25,389 So what would be the volume of this disk? 151 00:07:25,389 --> 00:07:29,519 It would be the area of this side. 152 00:07:29,519 --> 00:07:35,779 It'll be this area right here times this height. 153 00:07:35,779 --> 00:07:36,929 Well what's the area? 154 00:07:36,930 --> 00:07:38,310 Well we know the radius, right? 155 00:07:38,310 --> 00:07:41,805 Area is equal to pi r squared. 156 00:07:41,805 --> 00:07:44,920 157 00:07:44,920 --> 00:07:46,550 What's this radius? 158 00:07:46,550 --> 00:07:48,060 My radius is f of x, right? 159 00:07:48,060 --> 00:07:55,620 So the area of this disk is equal to pi times the radius 160 00:07:55,620 --> 00:08:03,100 squared, it so it's pi times f of x, the whole thing squared. 161 00:08:03,100 --> 00:08:06,010 So what would be the volume of this entire disk? 162 00:08:06,009 --> 00:08:10,620 So it'll just be this area times dx. 163 00:08:10,620 --> 00:08:12,889 I'm running out of space and colors. 164 00:08:12,889 --> 00:08:19,699 So the volume of that disk is going to be equal to area of 165 00:08:19,699 --> 00:08:25,009 that disk, pi f of x squared. 166 00:08:25,009 --> 00:08:27,500 The whole function, whatever length this is at any point 167 00:08:27,500 --> 00:08:30,389 squared, that gives us the area, times the depth you 168 00:08:30,389 --> 00:08:32,980 can say, so that's d of x. 169 00:08:32,980 --> 00:08:36,340 Now that gives us just the volume of this one disk 170 00:08:36,340 --> 00:08:38,879 when it's rotated around. 171 00:08:38,879 --> 00:08:42,080 So if we wanted the volume of this entire object that I drew 172 00:08:42,080 --> 00:08:45,900 here, we would just sum up a bunch of these disks. 173 00:08:45,899 --> 00:08:49,909 We would take each of these rectangles, rotate them around, 174 00:08:49,909 --> 00:08:52,370 figure out the volume of that disk it creates, and 175 00:08:52,370 --> 00:08:53,779 then sum them up. 176 00:08:53,779 --> 00:08:57,980 And so essentially we're going to take an infinite sum of a 177 00:08:57,980 --> 00:09:00,250 bunch of these small little disks so we can 178 00:09:00,250 --> 00:09:01,379 take the integral. 179 00:09:01,379 --> 00:09:04,159 So this is the volume of each disk. 180 00:09:04,159 --> 00:09:06,449 We could call that a volume of a disk. 181 00:09:06,450 --> 00:09:07,720 So what's the volume of the whole thing? 182 00:09:07,720 --> 00:09:11,700 Well we just take a sum, an integral sum of 183 00:09:11,700 --> 00:09:13,110 each of these disks. 184 00:09:13,110 --> 00:09:19,039 So the volume when you rotate it is going to be equal to the 185 00:09:19,039 --> 00:09:22,370 definite integral between-- and remember, our boundaries were a 186 00:09:22,370 --> 00:09:29,919 and b-- between a and b of this quantity right here-- 187 00:09:29,919 --> 00:09:39,949 pi f of x squared dx. 188 00:09:39,950 --> 00:09:41,820 So hopefully that makes sense to you. 189 00:09:41,820 --> 00:09:45,340 Just remember, this is the width of each disk. 190 00:09:45,340 --> 00:09:48,899 This is the radius of the disk, or the radius of the surface, 191 00:09:48,899 --> 00:09:50,554 so it would be squared, and that makes sense, that's 192 00:09:50,554 --> 00:09:51,389 the height, f of x. 193 00:09:51,389 --> 00:09:54,519 And we have pi r squared, so that's where the pi comes from. 194 00:09:54,519 --> 00:09:55,779 Some people just memorize that. 195 00:09:55,779 --> 00:09:58,139 I don't recommend you do that, and we'll see that later. 196 00:09:58,139 --> 00:09:59,289 But I'm out of time. 197 00:09:59,289 --> 00:10:01,449 In the next video I'll actually apply this 198 00:10:01,450 --> 00:10:02,685 to an actual problem. 199 00:10:02,684 --> 00:10:02,939 See you soon. 200 00:10:02,940 --> 00:10:04,400