1 99:59:59,999 --> 99:59:59,999 So let's say we've got the curve r, defined- 2 99:59:59,999 --> 99:59:59,999 So this is our curve r, it's x of t times i 3 99:59:59,999 --> 99:59:59,999 plus y of t times j it's a curve in 2 dimensions 4 99:59:59,999 --> 99:59:59,999 on the xy-plane, and let's graph it, 5 99:59:59,999 --> 99:59:59,999 just to graph it in a kinda of generalized form. 6 99:59:59,999 --> 99:59:59,999 So that's our y-axis, this is our x-axis, our curve 7 99:59:59,999 --> 99:59:59,999 r might look something like this, it might look something- 8 99:59:59,999 --> 99:59:59,999 Let me draw it a little more of a- 9 99:59:59,999 --> 99:59:59,999 Maybe it looks something 10 99:59:59,999 --> 99:59:59,999 like this maybe that's just part of it, 11 99:59:59,999 --> 99:59:59,999 and as t increases we're going 12 99:59:59,999 --> 99:59:59,999 in that direction right over there. 13 99:59:59,999 --> 99:59:59,999 What I want to do in this video, 14 99:59:59,999 --> 99:59:59,999 and this is really more vector algebra than vector calculus, 15 99:59:59,999 --> 99:59:59,999 is think about, at any given point here, 16 99:59:59,999 --> 99:59:59,999 whether we can figure out a normal 17 99:59:59,999 --> 99:59:59,999 vector, and in particular, a unit normal vector. 18 99:59:59,999 --> 99:59:59,999 Obviously we can figure out 19 99:59:59,999 --> 99:59:59,999 normal vector, you can just divide it's magnitude and you will 20 99:59:59,999 --> 99:59:59,999 get the unit normal vector. 21 99:59:59,999 --> 99:59:59,999 So I want to figure out, at any given point, a vector 22 99:59:59,999 --> 99:59:59,999 that's popping straight out in that direction, and has 23 99:59:59,999 --> 99:59:59,999 a magnitude of 1. 24 99:59:59,999 --> 99:59:59,999 So that would be our unit normal vector. 25 99:59:59,999 --> 99:59:59,999 And to do that 26 99:59:59,999 --> 99:59:59,999 first we will think about what a tangent vector 27 99:59:59,999 --> 99:59:59,999 is and from a tangent vector 28 99:59:59,999 --> 99:59:59,999 we can figure out the normal vector. 29 99:59:59,999 --> 99:59:59,999 It really goes back 30 99:59:59,999 --> 99:59:59,999 to what you might have done in Algebra 1 or 31 99:59:59,999 --> 99:59:59,999 Algebra 2, if you have the slope of a line the 32 99:59:59,999 --> 99:59:59,999 negative reciprocal of that slope is 33 99:59:59,999 --> 99:59:59,999 going to be the slope of the perpendicular line. 34 99:59:59,999 --> 99:59:59,999 We are going to see a very similar thing 35 99:59:59,999 --> 99:59:59,999 when we do it right over here, with the vector- 36 99:59:59,999 --> 99:59:59,999 with this vector algebra. 37 99:59:59,999 --> 99:59:59,999 So the first think I want to think about 38 99:59:59,999 --> 99:59:59,999 how do we construct a tangent line. 39 99:59:59,999 --> 99:59:59,999 Well, you can imagine at some t-some t 40 99:59:59,999 --> 99:59:59,999 this is what our position vector is going to look like 41 99:59:59,999 --> 99:59:59,999 so call that r1-r1 right over there.