1 00:00:00,000 --> 00:00:00,460 2 00:00:00,460 --> 00:00:02,830 In the last video, we started to talk about how to 3 00:00:02,830 --> 00:00:06,839 parameterize a torus, or a doughnut shape. 4 00:00:06,839 --> 00:00:09,669 And the two parameters we were using, and I spent a lot of 5 00:00:09,669 --> 00:00:11,750 time trying to visualize it, because this is all 6 00:00:11,750 --> 00:00:12,660 about visualization. 7 00:00:12,660 --> 00:00:14,949 I think this is really the hard thing to do here. 8 00:00:14,949 --> 00:00:19,489 But the way we can parameterize a torus, which is the surface 9 00:00:19,489 --> 00:00:23,859 of this doughnut, is to say say hey, let's take a point let's 10 00:00:23,859 --> 00:00:25,789 rotate it around a circle. 11 00:00:25,789 --> 00:00:26,579 It could be any circle. 12 00:00:26,579 --> 00:00:29,000 I picked a circle in the z-y plane. 13 00:00:29,000 --> 00:00:32,670 And how far it's gone around that circle, we'll parameterize 14 00:00:32,670 --> 00:00:37,320 that by s, and s can go between 0 all the way to 2 pi, and then 15 00:00:37,320 --> 00:00:39,990 we're going to rotate this circle around itself. 16 00:00:39,990 --> 00:00:42,480 Or I guess a better way to say it, we're going to rotate the 17 00:00:42,479 --> 00:00:45,859 circle around the z-axis, and it's all at the center of the 18 00:00:45,859 --> 00:00:49,289 circle, so we're always going to keep a distance b away. 19 00:00:49,289 --> 00:00:51,799 And so these were top views right there. 20 00:00:51,799 --> 00:00:55,589 And then we defined our second parameter t, which tells us how 21 00:00:55,590 --> 00:00:59,180 far the entire circle has rotated around the 22 00:00:59,179 --> 00:00:59,920 z-axis access. 23 00:00:59,920 --> 00:01:03,149 And those were our two parameter definitions. 24 00:01:03,149 --> 00:01:05,780 And then here we tried to visualize what happens. 25 00:01:05,780 --> 00:01:08,349 This is kind of the domain that our parameterization 26 00:01:08,349 --> 00:01:09,819 is going to be defined on. 27 00:01:09,819 --> 00:01:14,139 s goes between 0 and 2 pi, so when t is 0, we haven't 28 00:01:14,140 --> 00:01:16,870 rotated out of the z-y plane. 29 00:01:16,870 --> 00:01:20,910 s is at 0, goes all the way to 2 pi over there. 30 00:01:20,909 --> 00:01:26,509 Then when t goes to 2 pi, we've kind of moved our circle. 31 00:01:26,510 --> 00:01:29,460 We've moved it along, we've rotated around 32 00:01:29,459 --> 00:01:30,969 the z-axis a bit. 33 00:01:30,969 --> 00:01:34,950 And then this line in our s-t domain corresponds to that 34 00:01:34,950 --> 00:01:40,490 circle in 3 dimensions, or in our x-y-z space. 35 00:01:40,489 --> 00:01:43,649 Now given that, hopefully we visualize it pretty well. 36 00:01:43,650 --> 00:01:46,540 Let's think about actually how to define a position 37 00:01:46,540 --> 00:01:51,520 vector-valued function that is essentially this 38 00:01:51,519 --> 00:01:53,140 parameterization. 39 00:01:53,140 --> 00:01:55,359 So let's first to do the z, because that's 40 00:01:55,359 --> 00:01:57,659 pretty straightforward. 41 00:01:57,659 --> 00:01:59,859 So let's look at this view right here. 42 00:01:59,859 --> 00:02:02,579 What's our z going to be as a function? 43 00:02:02,579 --> 00:02:06,239 So our x's, our y's, and our z's should all be 44 00:02:06,239 --> 00:02:08,689 a function of s and t. 45 00:02:08,689 --> 00:02:10,780 That's what it's all about. 46 00:02:10,780 --> 00:02:13,340 Any position in space should be a function of picking a 47 00:02:13,340 --> 00:02:15,300 particular t and a particular s. 48 00:02:15,300 --> 00:02:16,800 And we saw that over here. 49 00:02:16,800 --> 00:02:19,380 This point right here, let me actually do that with 50 00:02:19,379 --> 00:02:20,819 a couple of points. 51 00:02:20,819 --> 00:02:23,689 This point right there, that corresponds to that 52 00:02:23,689 --> 00:02:25,789 point, right there. 53 00:02:25,789 --> 00:02:26,969 Then we pick another one. 54 00:02:26,969 --> 00:02:30,659 This point right here, corresponds to this 55 00:02:30,659 --> 00:02:33,099 point, right over there. 56 00:02:33,099 --> 00:02:34,769 I can do a few more. 57 00:02:34,770 --> 00:02:36,180 Let me pick. 58 00:02:36,180 --> 00:02:40,490 This point right here, so s is still 0. 59 00:02:40,490 --> 00:02:44,580 That's going to be this outer edge, way out over there. 60 00:02:44,580 --> 00:02:47,770 I'll pick one more, just to define this square. 61 00:02:47,770 --> 00:02:50,350 This point right over here, where we haven't rotated t at 62 00:02:50,349 --> 00:02:53,799 all, but we've gone a quarter way around the circle, is 63 00:02:53,800 --> 00:02:54,920 that point right there. 64 00:02:54,919 --> 00:02:58,399 So for any s and t we're mapping it to a point 65 00:02:58,400 --> 00:03:00,530 in x-y-z space. 66 00:03:00,530 --> 00:03:03,949 So our z's, our x's, and our y's should all be 67 00:03:03,949 --> 00:03:06,909 a function of s and t. 68 00:03:06,909 --> 00:03:09,689 So the first one to think about is just the z. 69 00:03:09,689 --> 00:03:13,020 I think this will be pretty straightforward. 70 00:03:13,020 --> 00:03:19,939 So z as a function of s and t is going to equal what? 71 00:03:19,939 --> 00:03:25,079 Well, if you take any circle, remember s is how the angle 72 00:03:25,080 --> 00:03:28,250 between our radius and the x-y plane. 73 00:03:28,250 --> 00:03:29,794 So I can even draw it over here. 74 00:03:29,794 --> 00:03:33,349 Let me do it in another color. 75 00:03:33,349 --> 00:03:34,909 I'm running out of colors. 76 00:03:34,909 --> 00:03:37,549 So let's say that this is a radius, right there. 77 00:03:37,550 --> 00:03:40,750 That angle, we said, that is s. 78 00:03:40,750 --> 00:03:46,110 So if I were to draw that circle out, just like 79 00:03:46,110 --> 00:03:47,990 that, we can do a little bit of trigonometry. 80 00:03:47,990 --> 00:03:50,840 81 00:03:50,840 --> 00:03:52,969 The angle is s. 82 00:03:52,969 --> 00:03:56,949 We know the radius is a, the radius of our 83 00:03:56,949 --> 00:03:58,889 circle, we defined that. 84 00:03:58,889 --> 00:04:04,759 So z is just going to be the distance above the x-y plane. 85 00:04:04,759 --> 00:04:06,639 It's going to be this distance, right there. 86 00:04:06,639 --> 00:04:09,899 And that's straightforward trigonometry. 87 00:04:09,900 --> 00:04:12,275 That's going to be a, I mean, we can do SOCATOA and all 88 00:04:12,275 --> 00:04:14,620 of that, you might want to review the videos. 89 00:04:14,620 --> 00:04:18,319 But the sine, you can view it this way. 90 00:04:18,319 --> 00:04:24,209 So if this is z right there, you could say that the sine of 91 00:04:24,209 --> 00:04:28,189 s, SOCATOA is the opposite over the hypotenuse, is 92 00:04:28,189 --> 00:04:30,750 equal to a z over a. 93 00:04:30,750 --> 00:04:37,019 Multiply both sides by a, you have a sine s is equal to z. 94 00:04:37,019 --> 00:04:41,789 That tells us how much above the x-y plane we are. 95 00:04:41,790 --> 00:04:43,180 Just some simple trigonometry. 96 00:04:43,180 --> 00:04:46,970 So z of s and t, it's only going to be a function of s. 97 00:04:46,970 --> 00:04:52,740 It's going to be a times the sine of s. 98 00:04:52,740 --> 00:04:54,110 Not too bad. 99 00:04:54,110 --> 00:04:57,420 Now see if we can figure out what x and y are going to be. 100 00:04:57,420 --> 00:04:58,500 Remember, z doesn't matter. 101 00:04:58,500 --> 00:05:02,250 Doesn't matter how much we've rotated around the z-axis. 102 00:05:02,250 --> 00:05:04,980 What matters is, how much we've rotated around the circle. 103 00:05:04,980 --> 00:05:07,819 If s is 0, we're just going to be in the x-y plane, 104 00:05:07,819 --> 00:05:11,310 z is going to be zero. 105 00:05:11,310 --> 00:05:14,139 If s is pi over 2, up here, then we're going to be 106 00:05:14,139 --> 00:05:16,189 traveling around the top of the doughnut. 107 00:05:16,189 --> 00:05:19,805 And we're going to be exactly a above the x-y plane, or z 108 00:05:19,805 --> 00:05:20,699 is going to be equal to a. 109 00:05:20,699 --> 00:05:24,000 Hopefully that makes reasonable sense to you. 110 00:05:24,000 --> 00:05:28,019 Now let's think about what happens as we rotate around. 111 00:05:28,019 --> 00:05:29,829 Remember, these two are top views. 112 00:05:29,829 --> 00:05:34,209 We are looking down on this doughnut. 113 00:05:34,209 --> 00:05:39,089 So the center of each of these circles is b away from the 114 00:05:39,089 --> 00:05:43,409 origin, or from the z-axis, what we're rotating around. 115 00:05:43,410 --> 00:05:45,220 It's always b away. 116 00:05:45,220 --> 00:05:48,660 So our x-coordinate, or our x- and y-coordinate, so if we go 117 00:05:48,660 --> 00:05:51,240 to the center of the circle here, we're going to be b away, 118 00:05:51,240 --> 00:05:56,050 and this is going to be b away, right over there. 119 00:05:56,050 --> 00:06:00,000 So let's think about where we are in the x-y plane, or how 120 00:06:00,000 --> 00:06:03,850 far the part of our, what we're, I guess you could 121 00:06:03,850 --> 00:06:08,280 imagine, if you were to project our point into the x-y 122 00:06:08,279 --> 00:06:13,149 plane, how far is that going to be from our origin? 123 00:06:13,149 --> 00:06:15,029 Well, it's always going to be, remember, let's go 124 00:06:15,029 --> 00:06:16,049 back to this drawing here. 125 00:06:16,050 --> 00:06:18,720 This might be the most instructive. 126 00:06:18,720 --> 00:06:21,440 This is just one particular circle on the z-y plane, but 127 00:06:21,439 --> 00:06:22,910 it could be any of them. 128 00:06:22,910 --> 00:06:30,390 If this is the z-axis, over here, this distance right here 129 00:06:30,389 --> 00:06:32,229 is always going to be b. 130 00:06:32,230 --> 00:06:34,780 We know that for sure. 131 00:06:34,779 --> 00:06:37,294 And so what is this distance going to be? 132 00:06:37,295 --> 00:06:43,199 133 00:06:43,199 --> 00:06:46,110 We're at b to the center, and then we're going to have some 134 00:06:46,110 --> 00:06:49,900 angle s, and so depending on that angle s, this distance 135 00:06:49,899 --> 00:06:53,649 onto, I guess, the x-y plane, you know, if we're sitting on 136 00:06:53,649 --> 00:06:56,310 the x-y plane, how far are we from the z-axis, or the 137 00:06:56,310 --> 00:06:57,870 projection onto the x-y plane. 138 00:06:57,870 --> 00:07:02,300 Or you can, you know, the x or the y position. 139 00:07:02,300 --> 00:07:03,850 I'm saying it as many ways as possible. 140 00:07:03,850 --> 00:07:05,490 I think you're visualizing it. 141 00:07:05,490 --> 00:07:09,259 If z is a sine of theta, this distance right here, this 142 00:07:09,259 --> 00:07:12,769 little shorter distance right here, that's going to 143 00:07:12,769 --> 00:07:14,299 be a cosine if s. 144 00:07:14,300 --> 00:07:18,240 145 00:07:18,240 --> 00:07:20,639 s is that angle right there. 146 00:07:20,639 --> 00:07:24,000 This distance right here is going to be a cosine of s. 147 00:07:24,000 --> 00:07:28,670 So if we talk about just straight distance from the 148 00:07:28,670 --> 00:07:32,910 origin, along the x-y plane, our distance is always going 149 00:07:32,910 --> 00:07:41,660 to be b plus a cosine of s. 150 00:07:41,660 --> 00:07:43,860 When s is out here, then it's actually going to become a 151 00:07:43,860 --> 00:07:45,910 negative number, and that makes sense, because our distance 152 00:07:45,910 --> 00:07:47,020 is going to be less than b. 153 00:07:47,019 --> 00:07:49,729 We're going to be at that point right there. 154 00:07:49,730 --> 00:07:55,180 So if you look at this top views over here, no matter 155 00:07:55,180 --> 00:07:57,509 where we are, that is b. 156 00:07:57,509 --> 00:07:59,420 And let's say we've rotated a little bit. 157 00:07:59,420 --> 00:08:03,090 That distance right here, if you're looking along the x-y 158 00:08:03,089 --> 00:08:10,569 plane, that is always going to be b plus a cosine of s. 159 00:08:10,569 --> 00:08:14,370 That's what that distance is to any given point. 160 00:08:14,370 --> 00:08:16,759 We're depending on our s's and t's. 161 00:08:16,759 --> 00:08:21,909 Now, as we rotate around, if we're at a point here, let's 162 00:08:21,910 --> 00:08:25,980 say we're at a point there, and that point, we already said, is 163 00:08:25,980 --> 00:08:32,889 b plus a cosine of s, away from the origin, on the xy plane. 164 00:08:32,889 --> 00:08:35,669 What are the x and y coordinates of that? 165 00:08:35,669 --> 00:08:36,240 Well, remember. 166 00:08:36,240 --> 00:08:37,430 This is a top-down. 167 00:08:37,429 --> 00:08:40,114 We're sitting on the z-axis looking straight down 168 00:08:40,115 --> 00:08:41,470 the x-y plane right now. 169 00:08:41,470 --> 00:08:43,460 We're looking down on the doughnut. 170 00:08:43,460 --> 00:08:46,330 So what are our x's and y's going to be? 171 00:08:46,330 --> 00:08:48,690 Well, you draw another right triangle right here. 172 00:08:48,690 --> 00:08:49,880 You have another right triangle. 173 00:08:49,879 --> 00:08:52,399 This angle right here is t. 174 00:08:52,399 --> 00:08:55,519 This distance right here is going to be this times 175 00:08:55,519 --> 00:08:57,179 the sine of our angle. 176 00:08:57,179 --> 00:09:03,000 So this right here, which is essentially our x, this is 177 00:09:03,000 --> 00:09:11,409 going to be our x-coordinate, x as a function of s and t, os 178 00:09:11,409 --> 00:09:18,480 going to be equal to the sine of t, t is our angle right 179 00:09:18,480 --> 00:09:20,850 there, times this radius. 180 00:09:20,850 --> 00:09:23,550 Times, we could write it either way, times 181 00:09:23,549 --> 00:09:28,194 b plus a cosine of s. 182 00:09:28,195 --> 00:09:30,910 Because remember, how far we are depends on how much around 183 00:09:30,909 --> 00:09:31,899 the circle we are, right? 184 00:09:31,899 --> 00:09:34,340 When we're over here, we're much further away. 185 00:09:34,340 --> 00:09:36,980 Here we're exactly b away, if you're looking only 186 00:09:36,980 --> 00:09:38,580 on the x-y plane. 187 00:09:38,580 --> 00:09:41,670 And then over here, we're b minus a away, if 188 00:09:41,669 --> 00:09:43,899 we're on the x-y plane. 189 00:09:43,899 --> 00:09:48,789 So that's x as a function of s and t. 190 00:09:48,789 --> 00:09:54,789 And actually, the way I defined it right here, our positive 191 00:09:54,789 --> 00:09:57,750 x-axis would actually go in this direction. 192 00:09:57,750 --> 00:10:02,570 So this is x positive, this is x in the negative direction. 193 00:10:02,570 --> 00:10:04,710 I could've flipped the signs, but hopefully, you know, this 194 00:10:04,710 --> 00:10:07,350 actually make sense that that would be the positive x, 195 00:10:07,350 --> 00:10:08,370 this is the negative x. 196 00:10:08,370 --> 00:10:10,529 Depends on whether using a right-handed or left-handed 197 00:10:10,529 --> 00:10:12,740 coordinate system, but hopefully that makes sense. 198 00:10:12,740 --> 00:10:15,769 We're just saying, OK, what is this distance right here that 199 00:10:15,769 --> 00:10:18,929 is b plus a cosine of s? 200 00:10:18,929 --> 00:10:23,079 We got that from this right here, when we're taking a view, 201 00:10:23,080 --> 00:10:27,129 just a cut of the torus. 202 00:10:27,129 --> 00:10:30,419 That's how far we are, in kind of the x-y direction at any 203 00:10:30,419 --> 00:10:33,329 point, or kind of radially out, without thinking 204 00:10:33,330 --> 00:10:34,420 about the height. 205 00:10:34,419 --> 00:10:36,919 And then if you want the x-coordinate, you multiply it 206 00:10:36,919 --> 00:10:43,169 times the sine of t, the way I've had it up here, and the 207 00:10:43,169 --> 00:10:47,139 y-coordinate is going to be this, right here, the way 208 00:10:47,139 --> 00:10:49,500 we've set up this triangle. 209 00:10:49,500 --> 00:10:53,779 So y as a function of s and t is going to be equal to the 210 00:10:53,779 --> 00:11:01,259 cosine of t times this radius. 211 00:11:01,259 --> 00:11:06,269 b plus a cosine of s. 212 00:11:06,269 --> 00:11:09,029 And so our parameterization, and you know, just play with 213 00:11:09,029 --> 00:11:11,169 this triangle, and hopefully it'll make sense. 214 00:11:11,169 --> 00:11:14,500 I mean, if you say that this is our y-coordinate right here, 215 00:11:14,500 --> 00:11:20,529 you just do SOCATOA, cosine of t, CA is equal to adjacent, 216 00:11:20,529 --> 00:11:23,559 which is y, right, this is the angle right here, 217 00:11:23,559 --> 00:11:25,000 over the hypotenuse. 218 00:11:25,000 --> 00:11:29,850 Over b plus a cosine of s. 219 00:11:29,850 --> 00:11:31,769 Multiply both sides of the equation times this, and you 220 00:11:31,769 --> 00:11:36,679 get y of s of t is equal to cosine of t times this 221 00:11:36,679 --> 00:11:38,789 thing, right there. 222 00:11:38,789 --> 00:11:41,009 Let me copy and paste all of our takeaways. 223 00:11:41,009 --> 00:11:46,960 224 00:11:46,960 --> 00:11:48,165 And we're done with our parameterization. 225 00:11:48,164 --> 00:11:51,829 226 00:11:51,830 --> 00:11:56,040 We could leave it just like this, but if we want to 227 00:11:56,039 --> 00:11:59,549 represent it as a position vector-valued function, we 228 00:11:59,549 --> 00:12:01,589 can define it like this. 229 00:12:01,590 --> 00:12:04,950 Find a nice color, maybe pink. 230 00:12:04,950 --> 00:12:10,009 So let's say our position vector-valued function is r. 231 00:12:10,009 --> 00:12:15,580 It's going to be a function of two parameters, s and t, and 232 00:12:15,580 --> 00:12:18,530 it's going to be equal to its x-value. 233 00:12:18,529 --> 00:12:20,009 Let me do that in the same color. 234 00:12:20,009 --> 00:12:22,069 So it's going to be, I'll do this part first. 235 00:12:22,070 --> 00:12:31,970 b plus a cosine of s times sine of t, and that's going to go in 236 00:12:31,970 --> 00:12:35,509 the x-direction, so we'll say that's times i. 237 00:12:35,509 --> 00:12:38,389 And this case, remember, the way I defined it, 238 00:12:38,389 --> 00:12:40,449 the positive x-direction is going to be here. 239 00:12:40,450 --> 00:12:43,420 So the i-unit vector will look like that. 240 00:12:43,419 --> 00:12:47,779 i will go in that direction, the way I've defined things. 241 00:12:47,779 --> 00:12:56,709 And then plus our y-value is going to be b plus a cosine of 242 00:12:56,710 --> 00:13:04,590 s times cosine of t in the y-unit vector direction. 243 00:13:04,590 --> 00:13:08,519 Remember, the j-unit vector will just go just like that. 244 00:13:08,519 --> 00:13:10,460 That's our j-unit vector. 245 00:13:10,460 --> 00:13:13,670 And then, finally, we'll throw in the z, which was actually 246 00:13:13,669 --> 00:13:16,329 the most straightforward. 247 00:13:16,330 --> 00:13:22,800 plus a sine of s times the k-unit vector, which is the 248 00:13:22,799 --> 00:13:25,329 unit vector in the z-direction. 249 00:13:25,330 --> 00:13:27,950 So times the k-unit vector. 250 00:13:27,950 --> 00:13:34,000 And so you give me, now, any s and t within this domain right 251 00:13:34,000 --> 00:13:41,529 here, and you put it into this position vector-valued 252 00:13:41,529 --> 00:13:44,240 function, it'll give you the exact position vector that 253 00:13:44,240 --> 00:13:47,259 specifies the appropriate point on the torus. 254 00:13:47,259 --> 00:13:51,519 So if you pick, let's just make sure we understand 255 00:13:51,519 --> 00:13:52,620 what we're doing. 256 00:13:52,620 --> 00:13:55,860 If you pick that point right there, where s and t are both 257 00:13:55,860 --> 00:13:58,430 equal to pi over 2, and you might even want to go 258 00:13:58,429 --> 00:13:59,729 through the exercise. 259 00:13:59,730 --> 00:14:01,870 Take pi over 2 in all of these. 260 00:14:01,870 --> 00:14:03,860 Actually, let's do it. 261 00:14:03,860 --> 00:14:10,820 So in that case, so when r of pi over 2, what do we get? 262 00:14:10,820 --> 00:14:15,730 It's going to be b plus a times cosine of pi over 2. 263 00:14:15,730 --> 00:14:18,060 Cosine of pi over 2 is 0, right? 264 00:14:18,059 --> 00:14:19,899 Cosine of 90 degrees. 265 00:14:19,899 --> 00:14:22,939 So it's going to be b, right, this whole thing is going to be 266 00:14:22,940 --> 00:14:25,920 0, times sine of pi over 2. 267 00:14:25,919 --> 00:14:29,029 Sine of pi over 2 is just 1. 268 00:14:29,029 --> 00:14:34,649 So it's going to be b times i plus, once again, cosine of pi 269 00:14:34,649 --> 00:14:40,730 over 2 is 0, so this term right here is going to be b, and then 270 00:14:40,730 --> 00:14:46,649 cosine of pi over 2 is 0, so it's going to be 0 j. 271 00:14:46,649 --> 00:14:51,110 So it's going to be plus 0 j. 272 00:14:51,110 --> 00:14:54,970 And then finally, pi over 2, well, there's no t here, 273 00:14:54,970 --> 00:14:56,519 sine of pi over 2 is 1. 274 00:14:56,519 --> 00:14:58,120 So plus a times k. 275 00:14:58,120 --> 00:15:02,149 276 00:15:02,149 --> 00:15:04,230 So there's actually no j-direction. 277 00:15:04,230 --> 00:15:10,950 So this is going to be equal to b times i plus a times k. 278 00:15:10,950 --> 00:15:13,550 So the point that it specifies, according to this 279 00:15:13,549 --> 00:15:16,009 parameterization, or the vector [UNINTELLIGIBLE], is b times 280 00:15:16,009 --> 00:15:17,919 i plus a times k. 281 00:15:17,919 --> 00:15:24,839 So b times i will get us right out there, and then a times k 282 00:15:24,840 --> 00:15:26,530 ill get us right over there. 283 00:15:26,529 --> 00:15:29,079 So the position of the vector being specified 284 00:15:29,080 --> 00:15:31,470 is right over there. 285 00:15:31,470 --> 00:15:33,170 Just as we predicted. 286 00:15:33,169 --> 00:15:36,110 That dot, that point right there, corresponds to that 287 00:15:36,110 --> 00:15:37,570 point, just like that. 288 00:15:37,570 --> 00:15:40,080 Of course, I picked points it was easy to calculate, but this 289 00:15:40,080 --> 00:15:44,259 whole, when you take every s and t in this domain right 290 00:15:44,259 --> 00:15:48,179 here, you're going to transform it to this surface. 291 00:15:48,179 --> 00:15:50,929 And this is the transformation, right here. 292 00:15:50,929 --> 00:15:56,089 And of course, we have to specify that s is between, we 293 00:15:56,090 --> 00:15:58,210 could write it multiple ways. 294 00:15:58,210 --> 00:16:04,290 s is between 2 pi and 0, and we could also say t 295 00:16:04,289 --> 00:16:06,759 is between 2 pi and 0. 296 00:16:06,759 --> 00:16:09,480 And you could, you know, we're kind of overlapping one extra 297 00:16:09,480 --> 00:16:11,860 time at 2 pi, so maybe we can get rid of one of these equal 298 00:16:11,860 --> 00:16:14,379 signs if you like, although that won't necessarily change 299 00:16:14,379 --> 00:16:16,710 the area any, if you're taking the surface area. 300 00:16:16,710 --> 00:16:19,370 But hopefully this gives you at least a gut sense, or more than 301 00:16:19,370 --> 00:16:21,769 a gut sense, of how to parameterize these things, and 302 00:16:21,769 --> 00:16:23,850 what we're even doing, because it's going to be really 303 00:16:23,850 --> 00:16:27,690 important when we start talking about surface integrals. 304 00:16:27,690 --> 00:16:29,740 And the hardest thing about doing all of this is 305 00:16:29,740 --> 00:16:30,519 just the visualization. 306 00:16:30,519 --> 00:16:31,932