1 99:59:59,999 --> 99:59:59,999 Now that we know a little bit about how to construct a unit normal vector 2 99:59:59,999 --> 99:59:59,999 at any point in a curve--that's what we did in the last video-- 3 99:59:59,999 --> 99:59:59,999 I wanna start exploring and interesting expression. 4 99:59:59,999 --> 99:59:59,999 So the expression is: The line integral around a closed loop, and we're gonna go in the positive counter 5 99:59:59,999 --> 99:59:59,999 clockwise orientation 6 99:59:59,999 --> 99:59:59,999 of a vector field F dotted with the unit normal vector at any point on that curve ds 7 99:59:59,999 --> 99:59:59,999 (I'll write ds in magenta) 8 99:59:59,999 --> 99:59:59,999 ds. 9 99:59:59,999 --> 99:59:59,999 So first lets conceptualize what this is even saying 10 99:59:59,999 --> 99:59:59,999 and then let's manipulate it a little bit to see if we can come up with 11 99:59:59,999 --> 99:59:59,999 and interesting conclusion, we actually will manipulate it 12 99:59:59,999 --> 99:59:59,999 we'll use green's theorem 13 99:59:59,999 --> 99:59:59,999 and we're actually gonna come up with a 2 dimensional 14 99:59:59,999 --> 99:59:59,999 version of the divergence theorem 15 99:59:59,999 --> 99:59:59,999 which all sounds very complicated 16 99:59:59,999 --> 99:59:59,999 but hopefully we can get a little bit of an intuition 17 99:59:59,999 --> 99:59:59,999 for it as to why it actually a little bit of common sense. 18 99:59:59,999 --> 99:59:59,999 So, first lets just think about this. 19 99:59:59,999 --> 99:59:59,999 So let me draw- let me draw a coordinate plane here 20 99:59:59,999 --> 99:59:59,999 so we do it in white 21 99:59:59,999 --> 99:59:59,999 So this right over here thats our y axis 22 99:59:59,999 --> 99:59:59,999 that over there is our x axis 23 99:59:59,999 --> 99:59:59,999 let me draw ourselves my curve so my curve might look 24 99:59:59,999 --> 99:59:59,999 something like--I'll do it in a blue color 25 99:59:59,999 --> 99:59:59,999 so my curve might look something like this- my contour 26 99:59:59,999 --> 99:59:59,999 and its going in the positive, counterclockwise direction 27 99:59:59,999 --> 99:59:59,999 just like that 28 99:59:59,999 --> 99:59:59,999 and now we have our vector field, and just a reminder 29 99:59:59,999 --> 99:59:59,999 we've seen this multiple times 30 99:59:59,999 --> 99:59:59,999 I can- my vector field will associate a vector with any 31 99:59:59,999 --> 99:59:59,999 point on the x-y plane 32 99:59:59,999 --> 99:59:59,999 and it will-- it can be defined as some function 33 99:59:59,999 --> 99:59:59,999 of x and y, which I'll call that P 34 99:59:59,999 --> 99:59:59,999 some function of x and y times the i unit vector 35 99:59:59,999 --> 99:59:59,999 so it says what the i component of the vector field is for any x and y point 36 99:59:59,999 --> 99:59:59,999 and then what the j component, or what we multiply 37 99:59:59,999 --> 99:59:59,999 the j component by 38 99:59:59,999 --> 99:59:59,999 or the vertical component by for any x and y point 39 99:59:59,999 --> 99:59:59,999 so some function of x and y times i 40 99:59:59,999 --> 99:59:59,999 plus some other scalar function of x and y 41 99:59:59,999 --> 99:59:59,999 times j 42 99:59:59,999 --> 99:59:59,999 and so if you give me any point 43 99:59:59,999 --> 99:59:59,999 there will be an associated vector with it 44 99:59:59,999 --> 99:59:59,999 any point there is an associated vector depending on 45 99:59:59,999 --> 99:59:59,999 how we define this function. 46 99:59:59,999 --> 99:59:59,999 But this expression right over here 47 99:59:59,999 --> 99:59:59,999 we're taking a line integral 48 99:59:59,999 --> 99:59:59,999 we care specifically about the points about along this curve 49 99:59:59,999 --> 99:59:59,999 along this contour 50 99:59:59,999 --> 99:59:59,999 right over here and so lets think about what this is actually 51 99:59:59,999 --> 99:59:59,999 this piece right over here is actually telling us 52 99:59:59,999 --> 99:59:59,999 before we sum up all of these infinitesimally small pieces 53 99:59:59,999 --> 99:59:59,999 so if we just take f dot n 54 99:59:59,999 --> 99:59:59,999 so lets just think about a point on this curve 55 99:59:59,999 --> 99:59:59,999 so a point on this curve may be this point right over here 56 99:59:59,999 --> 99:59:59,999 so associated with that point there is a vector 57 99:59:59,999 --> 99:59:59,999 that's what the vector field does 58 99:59:59,999 --> 99:59:59,999 So f might look something like that right over there 59 99:59:59,999 --> 99:59:59,999 so that might be f at that point 60 99:59:59,999 --> 99:59:59,999 and we're gonna dot it with the unit normal vector at that point 61 99:59:59,999 --> 99:59:59,999 so the unit normal vector might look something like that 62 99:59:59,999 --> 99:59:59,999 that would be n hat at that point 63 99:59:59,999 --> 99:59:59,999 this is the vector field at that point